Mutalisks-a-Plenty

Strategy by: DJNewStyle
Map: Lost Temple
Race: Zerg vs. Zerg/Terran
Date: 7/05/00

This build order can overwhelm your opponent, and probably beat most of them - provided you have a little time.  You will be able to withstand a decent attack, and dish out a lot of fury.  You must build a lot of drones, and you must scout frequently.

Extractor Trick:

Train drones until your control is 9/9.  When the 9th drone is ready, build an extractor.  Since your control is 8/9 - train a drone, and cancel the extractor.  Put the drone that was building the extractor on minerals. Your control is now 10/9.

Strong Ramp:

When the 10th drone is ready, bring it to your ramped entrance, and build a hatchery next to it.  The reason for this is so you can have creep there on which you can build 3 sunken colonies.  When you build a strong ramp, make sure there are no gaps (You don't want them to be able to get through) - the hatchery and the sunkens should cut off the ramp so that if an early attack were to come, they would have a lot of trouble getting inside.

Your control should now be at 9/9, and you should have close to 100 minerals, so you should build an extractor, and train a drone.  When the drone is ready, build a spawning pool and train another drone.  After setting the pool to build, train an overlord.

When your hatchery by the ramp is completed, build the sunkens, and train drones from both hatcheries.  Keep training drones until you think you have enough, and then keep training more.  The more drones, the better.

When you have 150 minerals and 100 gas, mutate your main hatchery into a lair.  When you get 300 minerals, build another hatchery nearby.  When the lair is completed, build a spire, and remember to keep pumping out drones.  After the spire is set to build, build a hatchery at your natural expansion, and start an economy there.  When your mineral supply is depleted from the main base, you can transfer the drones to the natural's supply.

Once the spire completes, train the upgrade you see fit.  If you saw some cannons/turrets when you scouted, get the defensive upgrade.  Otherwise, get the attack upgrade.  As the its training, begin the production of mutalisks.  Rally them all to one point from all hatcheries, and keep making them until you have 12-24.

When you have 12-24 mutalisks, sneak them around to the opponent's base, and kill the expansion first.  Set them in back of the mineral line, and hold position.  If you have to, kill any ranged threats.

Mutalisks, if used correctly, can beat a nearly equal number of hydras.  This can be done by attacking 1 hydra at a time with all of the mutalisks, or by pressing A, and clicking in back of the hydras. Cannons and turrets can be easily handled in the same manner.

Run Down:

-9 Extractor trick
-10 Strong ramp
-11 Extractor
-12 Spawning pool
-When hatchery at ramp completes, 3 sunkens to close the ramp
-When 150 minerals/100 gas, mutate lair
-When 300 minerals hatchery
-When lair completes, spire, start expansion at natural
-When spire completes, train an upgrade (relative to the opponent)
-Pump 12-24 mutalisks

And most importantly - MAKE A LOT OF DRONES.

If This Fails:

Lets say it fails, and you lose all mutalisks.  You can do many things from here. 

You can go cracklings easily.  Since you have a minimum of 4 hatcheries, you have the ability to train 24 zerglings at a given time.  They can barrel through moderate defense, or support stronger units.

You aren't far from massing hydralisks.  You can just pop down a hydralisk den, and pump them out.

The Keys to Success:

-More drones
-Speed and reaction time
-Scouting

Good Luck.