| Shady Wraiths
Strategy by:
DJNewStyle
Map: Medium Islands/Land
Race: Terran vs. Terran/Protoss
Date: 1/31/00
This
build order has the capacity to annoy the living crap out of
your opponent. It cripples their economy and can even win
the game. It works best when played against Terran or
Protoss, and is not very effective versus Zerg because of their
detection capabilities. Here's how it goes.
As with all of our build orders, it is so important that you
pump out scv's. The more scv's you have the stronger your
economy is. It can't be stressed enough - PEONS PEONS
PEONS. Anyway, here is the order:
-8
depot
-9 minerals
-10 build refinery
-11 minerals
-12 barracks
When the barracks is completed you have a choice. You can
either get 4 marines and a bunker to protect, get an engineering
bay for turrets, or you can go straight for the tech tree.
The quality of this strategy is how well you alter it. If
your opponent is going to hit you early, smack a bunker
down. If you think they are going to go cloaked, get
turrets, or do both!
-After completion of
barracks build a factory
-After your factory, build
2 starports simultaneously
-Upon completion of the two
starports, train wraiths
-Build a third starport,
attach a tower, research cloaking
What you should do next is get as many wraiths as you can -
until the research period for cloaking is finished. Take
all of your wraiths and bring them to your opponent's base and
hold position behind the mineral line. If you are seen and
your wraiths are getting attacked, cloak them. If the
mineral line is protected with detection, back out and try and
kill what buildings you can by using the wraith range to your
advantage. If you find a spot where you can attack
something without being hit, hold position and position each
wraith so they can attack safely.
You are now set up to do several things. You can help your
partner, attack and defend early, or go gas and tech up.
If you kept up on your probe production, you should have a
decent economy, but don't stop making probes!
|