Ok here it is guys. These two strategies were thought up by
yours truly and the infamous "Zileas". We had just
watched him get beat by a terran that was turtling in the
beginning and wondered what he could have done differently. He
naturally went quick reav/temp. Big Mistake! Here is how you
beat the turtle!
1. 7 probe - Pylon
2. Scout with 7th
3. At 9/9 build forge - by now you will have found your enemy
and should have a pylon started outside the terran base. Don't
let him see it at all cost if possible. He will probably have
started his rax just as the pylon is started. Throw down a
cannon (It is important not to let him see it) then slap cannons
upward. Try to get a gate going if you have the minerals and never
stop making probes. His ramp will be taken by the cannons and he
will be eagerly trying to get tanks...that is when you go
DT's...
It's the classic cannon push....
Method two (Zileas):
1. Standard build order
2. Throw a pylon up next to his first depot near ramp this
will slow his turtle down as he will have no choice but to
destroy it..then build marines....just zealot pump and he's
OwNed....Requires minimal micro if done right...