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Playing
as Jack Ingles
DECK 1:
Follow the signs
toward the Security Room.
In the Security
Room, Captain Lang instructs Jack to find two activation disks on Deck
1. Pick up the A-3 ID card and a DV Tape from one of the
consoles. Go to the Medical Room.
In the Medical
Room, pick up the A-1 ID card from the bed.
Use the A-1
ID card to open the door that you passed earlier. Follow along the
catwalk.
Using the Scope,
Jack will see the first invisible mutant. Kill the mutant, then Jack
will instruct the pilot to go to the flight deck.
Exit the Prep Room
by the far door. Follow the hallway to your left and go to door 1C.
Go to the door
marked 1D. Find and walk through a room with heavy
vegetation. Jack will find himself on the outside of the ship.
Use the ladders to
get to the Navigation Deck. From there, go to the Flight Control
Deck.
Obtain an A-2
ID card from the crewman. Go back down and go through the vegetated
room again.
Go to the Catapult
Control Room. Kill the mutant and pick up the first activation disk.
Go to the Magazine.
You can obtain T-7 bombs and pistol magazines here.
Follow through the
Pilot Prep Room and get to the Briefing Room. In the back of the
room, you can find the Mission Orders Disk and the ARK Disease
Treatment Disk.
Open the door to
the Catapult Control Room using the A-2 ID card. Pick up the
second activation disk.
Examine the body of
a crewman in the hall near the Security Room. Enter the Security
Room and hand the disks to Lang.
Go to door 1B.
Follow the hallway until you get to the door with a security lock.
Enter the following code to open the door:
The code is: 5-1-0-3
Use the hatch to
get down to Deck 2.
DECK 2:
Use a T-7
bomb to blow up the middle box blocking the way and follow through
the door.
Walk through the
heavily-infested hallway. Pass through Block D, Hangar 1.
Kill the Death
Bloom by shooting at the center part that emerges once awhile.
Use the elevator to
get down to Deck 4.
DECK 4:
In the hanger, get
a Level 2 Energy Drink from the crewman.
Return to the main
bay and use the farthest elevator to get to Deck 3.
DECK 3:
Use a T-7 bomb to
blow up the mushrooms blocking the door.
Follow the signs to
get to the Magazine.
Clear the mushrooms
blocking a door in the hallway.
Climb the ladder
and go to the Rec Center and talk to the crewman.
Exit the Rec Center
and walk into the corridor. Find an injured crewman and get the B
ID card from him.
Use the B ID
card to unlock the door you passed earlier.
In the Ship Store,
talk with an officer and take the key from him.
Proceed to the
Flight Captain's Quarters. Pick up the key to Room 301.
Go to the hall with
Crew Quarters. Enter Room 301 and pick up the battery.
Go to the Rec
Center and place the battery in the Intercom.
Advance to the Mess
Hall and, from there, go to the Storage Room. Kill the boss. Note:
sprinklers will turn on, clearing the cacti from the Security Room.
In the Security
Room, pick up the ARK Isolation Operation Report.
Head to the outside
of the ship, and enter Deck 4 through the hole created by
Lang.
DECK 4:
Go to Hangar 2.
Blow up the boxes by the ramp and use the ramp to get to the upper
level.
Talk to the
engineer in the Electrical Substation.
Go to the Hanger 2,
Block C. Walk along the catwalk and go through the door on your
right.
While avoiding
Shambler, turn ON all blue switches and turn OFF all red switches.
Enter Hold 3,
located close to switch #6. Pick up the winch from behind the
container.
Exit and turn OFF
the blue switches and turn ON the red switches.
Go to Hanger C and
enter first door on the left as you walk on the catwalk.
Go to the
Administrative Office.
In the corridor,
open the door using the control panel and walk through the infrared
beams, using the Scope as your guide.
Go to Hold 1, Block
C. Blow up the crates blocking your way and go up the stairs.
Use the winch to
get down to Deck 5.
DECK 5:
Go to the Second
Lab Locker, Block A. Follow through to get to Second Lab Locker,
Block B.
Pick up the D-1 ID
card from the body on the floor.
Go to the Wardroom
and read the memo that's in the pocket of the dead crewman.
Go to the Magazine
to fill up on ammo.
Pick up the D-2 ID
card from the body of the crewman without eyes.
Go to the First
Control Room. Pick up the Record of ARK Germination from the
computer console.
In the hallway,
pick up the keycard for Room 303.
Use the winch
entrance to go back to Deck 4 and then use the elevator to get to
Deck 3.
DECK 3:
Go to the Crew
Quarters hallway and follow to Room 303. Read Bob's letter.
Go to Room 312.
Pick up the Riot Buster from under the bunk.
Use the elevator to
get back to Deck 4 and then use the winch to get to Deck 5.
DECK 5:
Go to Second Lab
Locker, Block A and follow through to get to the Second Control
Room.
Approach the
computer console with the Drainage Control System. There are several
correct combinations to activate the drains.
The code is: 8-10-1-7-9-2-11-4-3-12-6-4
Kill the
half-human, half-shark monster and proceed to the Second Lab Locker.
Pick up the C ID card from the body in the lab coat.
Use the winch to
get to Deck 4.
DECK 4:
Go through Hold 1,
Block C and then proceed to Hold 2.
Blow up the
vegetation blocking the door. Unlock that door using the C ID card.
Go through the
hallway with energy fields and then go through the door in the room
with green goo on the floor.
Use the hatch to
get down to Deck 5.
DECK 5:
Get the Deck 5 map
data from the crewman.
Go to the First Lab
Locker and follow through to the Second Lab Locker, Block B. Then go
to the Electrical Substation.
Activate the left
control panel. Decrease the power to the middle generator by
increasing the power in generators 1 and 3. Take out the fuse from
the middle generator.
Go back to Deck 4.
DECK 4:
Go to Hanger 2,
Block C, then go to Hanger 2, Block A. Enter the Electrical
Substation.
Replace the fuse in
the middle generator.
Go to Hold 2.
Activate the crane and search the revealed body (pick up a name tag
with a nine-digit code).
Go to the Wardroom.
Pick up the Report Concerning the Excavation of ARK.
Go back down to
Deck 5.
DECK 5:
Go to the First Lab
Locker, Block C.
After you receive a
message from Bob, go back up to Deck 4, Hangar 2, Block B. Kill the
Billyclubs with the Riot Buster, take the key from Bob, and return
to Deck 5.
Go to First Lab
Locker, Block C and from there go to the Medical Room. Pick up the
two reports and go to Magazine 2.
Go to Research Room
2. Pick up the bottle with Concentrated Sulfuric Acid.
Go to Research Room
1. Use the acid in the Fume Hood to clean the key you got from Bob.
Go to First Lab
Locker, Block C. Use the Emergency Door control panel. From there,
go to Deck 6.
DECK 6:
When the timer for
the missile launch activates, go to the Weapons Control Room.
Deactivate the intercept system and the two subsystems.
Go to Computer Room
2. Talk to Lang, then go to Computer Room 1 and talk to the doctor.
Go to Engine Room
1. Take the key from the wounded officer. Leave the engine room and
pick up the E ID card and the memo.
Go to the First
Reserve Locker. Pick up the second key from the body behind the
container.
Go to the Second
Reserve Locker. Use the Scope to read the number on the wall.
Go to the Command
Information Center. Deactivate Engine Room security locks. Enter the
following code for deactivation:
The code is: 3-9-1-4
Go to Engine Room
3. Pick up the third key from the body of the researcher. From
there, go directly to Engine Room 2. Pick up the last key.
Go to the
Quarantine Locker and go inside.
Talk to Colonel
Burke outside the Quarantine Locker. Plant the bombs at the pumps on
the starboard side. Go to Engine Room 2.
Go to the emergency
evacuation elevator. When you get out on Deck 5, climb the
vegetation up to Deck 4.
Turn ON all red
switches. Go to the plane elevator. Activate the elevator and ascend
to the flight Deck. Note: you can't kill the monster. Lang will kill
it from the helicopter.
CONGRATULATIONS!
You finished the game.
Now you can play as
Jessifer. Once you finish her storyline, you can play Jack's
original adventure with a few twists.
Playing as Jessifer
Manning
DECK 6:
Go to Computer Room
2. Gather information on the crew.
Go to the Weapons
Control Room, then go to Engine Room 1. Pick up the Riot Buster.
Go to Computer Room
1. Talk to the doctor.
Go to Engine Room
3. Take photos of ARK and return to Computer Room 1.
Go to Engine Room 3
and follow through to Engine Room 2. Pick up the Report on the
Heimdal Incident.
Enter the elevator
and go to Deck 4. After you hear the report that all partitions on
Decks 4 and 6 are closed, proceed to Deck 3.
Go to the Flight
Captain's Quarters. Pick up the key to Room 301 from Mark's body.
Go to Room 301 and
pick up the Access Key. Go to Room 303 and talk to Jack.
Go to the Security
Room. After receiving the message from Olympus, deactivate the locks
for Deck 4 using the control panel located to the right of the
radio.
Use the external
catwalk to get down to Deck 4.
Go to Hanger 2,
Block A and follow through to Hanger 2, Block C, and then on to the
Administration Office.
Pick up the name
tag with the nine-digit code on it. Go to Deck 5 through the hatch.
Talk with Jack and
Lang, then go to First Lab Locker, Block B.
Use the nine-digit
code to open the door. Talk to Sandra and go to the Medical Room.
Go to First Lab
Locker, Block C. Follow the catwalk and use the hatch to get down to
Deck 4.
Go to Hanger 2,
Block C (use the Scope to get through the laser beams).
Go to the Midship
Elevator. Use the elevator to get to Deck 2. Go to Hanger 2, Block
D. Follow through to Hanger 2, Block C, then follow through to
Hanger 1, Block A.
Go to the Pilot
Prep Room. Go through it, then go through Door 1D.
Go through the
vegetated hallway and get to the Navigation Deck. Check the position
of the Olympus and head down to the Flight Deck.
Exit the Flight
Deck and go to the External portion of Deck 1. Fire a grenade at the
mutant following you. Jessifer falls into the water and is picked up
by Olympus.
This is the end of
Jessifer's part of the game. Let the ending finish to be able to
play again as Jack with some new twists to the storyline.
*Note...after you
beat the game with Jack's new outfit, you are now able to play with
Jessifer's new outfit.
**I did not write this
walkthrough, it was taken off of Jaleco USA's website, their link is posted
above.
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